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The Games That Beat the Hype (and those that didn`t): A GTA IV-inspired retrospective
Fri, 09 May 2008 10:27:40 GMT

The PR machine is ever turning in video games...

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The Games That Beat the Hype (and those that didn`t): A GTA IV-inspired retrospective
Added: Fri, 09 May 2008 10:27:40 GMT
The PR machine is ever turning in video games...
Rhianna Pratchett`s Save Game Interview
Added: Thu, 08 May 2008 11:53:17 GMT
Drama in Games is Best Left 4 Dead
Added: Thu, 24 May 2008 11:51:32 GMT
I`m going to tell you that singleplayer games may be doomed. I`m going to suggest they could be an evolutionary ...
Life: The MMO
Added: Thur, 17 Apr 2008 13:53:23 GMT
It seems as though Life`s been around forever, but as with any MMO, it`s important to let it find its ...
Thief 4: A Lot To Live Up To
Added: Fri, 11 Apr 2008 10:29:34 GMT
With Thief 4 recently announced it`s strange to think the stealth genre began with Castle Wolfenstein ...
GTA IV: The Seven New Features That Will Change the World
Added: Mon, 07 Apr 2008 11:30:42 GMT
It's out on the 29th April. The final trailer`s been released. There's less than a month to go... As ...
Assassin`s Creed - The Definitive Version PC-Exclusive Content Preview
Added: Mon, 31 Mar 2008 12:35:36 GMT
Given the spectacular volume of Assassin`s Creed`s arrival on console, it`s hard not to consider it ...
Play.com Live
Added: Tue, 25 Mar 2008 09:43:25 GMT
The Rock Band `amphitheatre` - running on Xbox - was the star of the show for me. Somewhat dwarfing ...
$$$ doesn't equal Creativity
Added: 11-March, 2008
It's the natural way of things for one company to consume another, fuelling its growth until it's big enough to swallow up another, and another, and another.
Easter Eggs
Added: 6-March, 2008
Easter looms, bringing with it many gaming related joys - and for once, there's an appropriate opportunity for a themed feature! Easter Eggs have long been a core aspect of the gaming scene - the achievement and sharing of which has seen a natural progression into the likes of Microsoft's Live Achievements system.
Spring Preview
Added: 28-February, 2008
Someone tell the publishers there's more than two times a year they can release their big titles. Easter ...
Named and Shamed: Top 10 Gaming Censors
Added: 21-February, 2008
Is Jack Thompson really the devil? Is muddled UK politician Boris Johnson the enemy of free interactive expression? Check out our countdown of the ten most ill-informed and dangerous gaming censors out there - and discover the surprise entry at number one.
Pick Up Hot Babes - The Gaming Way
Added: 13-February, 2008
Gaming often gets labelled in some way inferior to film - games don't deal with issues more complex than the wrong end of a gun.
Ten Free Games for a Rainy Day
Added: 07-February, 2008
What better way could there be to pass the days than toying with polished, unpretentious games?
Ten Tales of In-Game Advertising
Added: 30-January, 2008
Product placement has long been the remit of glossy American dramas and Hollywood - no more. Like it or loathe it, in-game advertising is here in full force.
Duke Nukem Forever: How a Decade Flies
Added: 23-January, 2008
Come with us now, on a journey through time and space, as we explore just how the gaming landscape has changed in the decade since the original FPS hero's sequel was first announced.
Why Bugs Aren't Bad (The Noble Art of the B Game)
Added: 17-January, 2008
B movies hold a fond place in Hollywood's heart, and an integral position in the cinematic landscape. Why aren't buggy games the same?
2008 Preview: The Blockbusters
Added: 10-January, 2008
Of all the hundreds of PC games lined up for 2008, we've riddled them down to just 25. That's the 25 big-budget, big-name titles that justify their stature.
2008 Preview: Best Kept Secrets
Added: 03-January, 2008
While the 2008 blockbusters are already gearing up their PR machines, we've got the inside track on the games that tried to slip through the net. They may be well-kept secrets, but these are games with big ambitions.
Bullfrog Studio Bio: Part 2
Added: 27-December, 2007
It's 2001, and the Bullfrog name has recently been dropped as the studio becomes a part of the EA machine, leaving in its wake a series of innovative splinter groups, producing some of the most exciting games of the period.
Bullfrog Studio Bio: Part 1
Added: 20-December, 2007
Bullfrog was not only one of the most creative and innovative companies in the UK during the 90s, but a leading trend-setter throughout the worldwide industry.
GameShadow Social Network Launch
Added: 14-December, 2007
There's been something brewing under the surface here at GameShadow, and now we can finally reveal all.
Ten Not to Be Missed
Added: 13-December, 2007
It's not a 2007 top ten. It's not! It's the ten games that did something different this year. It's the ten games you should pick up from the bargain bin come the January sales. It's the ten not to be missed - the list of games that dared, and won this year.
Open Worlds: The Future of Interaction
Added: 06-December, 2007
It's a GTA-inspired fad that has, for better or for worse, caught on. Despite poor implementation in the past, Tom Jubert thinks freeform worlds are the logical progression of interactive entertainment.
For the Player Who (Thinks He) Has it All...
Added: 05-December, 2007
Paul Edwards explores the massively varied ways in which to spend money you don't have this Christmas.
The Gaming Tube: TV shows that should be Games
Added: 27-November, 2007
Games and the television/film medium - how can two genres so intrinsically linked in style, tone and emotional interaction have made such freakishly clumsy bedfellows over the years?
Charter #101 - Video Game Correction Order
Added: 21-November, 2007
Certain titles promote such ignominy that we can only recommend they be rounded up and placed in the video game equivalent of Auschwitz
The Morality of War Games
Added: 15-November, 2007
Gaming gets a good old roasting in the mainstream press - but, as Armistice Day reminds us of the truth behind many of the most popular franchises, do they have a point?
Winter Buyer's Guide
Added: 08-November, 2007
This winter's bringing enough quality games to see you through to next spring. Crysis and Gears of War look special, and are joined by more friendly fare like Viva Pinata and My Horse and Me - but which are really essential?
Gaming Cliches: Rules of Engagement
Added: 02-November, 2007
Yes, articles about cliches are a cliche. Maybe we're being ironic.
Nolan Bushnell and the birth of Atari...
Added: 27-September, 2007
Nolan Bushnell founded Atari, and built the first home games console. Read how he did it.
From Doom to Crysis...
Added: 12-September, 2007
'Game' - it barely feels like an appropriate term anymore. Where Pong could be compared to tennis, its sweatier counterpart, with ease, the resemblance between hitting a ball with a stick for points, and exploring City 17, is less transparent.
The Power of Love
Added: 17-August, 2007
Booze, telly, music, stories.. these all exist to take us away from the world we live in, if just for a moment. Every culture favours alternative means of escape - some smoke hookah pipes, some dance, some lick the backs of hallucinogenic toads - and some of...
A Beautiful Game...
Added: 16-August, 2007
For the average football fan the period between the seasons is the severest test of endurance. In Britain the floods may have ensured that this year has been the wettest since records begun, but in terms of hardened soccer action it has been one long, and very dry summer...
The Story of Civilization
Added: 06-August, 2007
In the beginning, the world was without form and void... Actually, the world had already been computer-generated, but you couldn't see it because the screen was black. All you could see was a little icon of a covered wagon (representing a settler) and the few squares of terrain around it. This was how a game of Civilization I began sixteen years ago...
The Sim City Story
Added: 28-Jun, 2007
These days "God" games are a recognized and hugely popular genre, but back in the mid eighties they were unheard of. Will Wright's Sim City was the first building simulation game. Wright had a hard time selling his urban construction concept to games publishers who were accustomed to intergalactic mayhem and destruction...
The Rebirth of Lara
Added: 12-Jun, 2007
Tomb Raider Anniversary has just been released and once again has put Lara Croft in the spotlight, ten years after the original version hit the shelves. The once outstanding game has been much emulated and the developers appeared to have run out of fresh ideas. After six episodes it looked like Lara had lost her touch...
Stories in Games
Added: 16-May, 2007
Sadly the words 'great story' and 'videogame' seldom go hand in hand. When it comes to our unique entertainment form, it seems that most of us in the games industry are content to leave the proper storytelling to everyone else. After all, they do it so much better than we do, so why bother?
Paradise Island? Test Drive Unlimited, one month in
Added: 03-May, 2007
I screwed up totally and I want to apologise. I didn't realize that such a small change would make such a big difference, and I made an assumption. Which was wrong - both the decision and the assumption. You see I'd written this nice little article about how I'm finding Test Drive: Unlimited after owning and playing with it for a month or so. Problem is... it was wrong.
The Top Ten Banned Video Games
Added: 10-Apr, 2007
We all know that video games, like any expressive media, can be violent, offensive or tasteless. However, despite this the rate of censorship amongst video games is surprisingly low. Fifty years ago Lady Chatterley's Lover was still being banned in England for the mild implication of sex; nowadays the routes around censorship are so widespread that
Ten Best PC Villains
Added: 08-Apr, 2007
Heroes are bland paragons of virtue, soppy bags of untidy emotion that spoil perfectly good plots, always doing the right thing at the right time, never the interesting thing. Villains, now they make a plot, they contain contradictions, they can be witty, they can be driven and they have to be manipulative and clever to qualify as an end boss.
The things I'd give up for Lent
Added: 07-Mar, 2007
Lent is traditionally the time of year when you choose to give up something special or important to you. So this year, here are some of our suggestions that you might want to give up
Innovation is all around us
Added: 14-Feb, 2007
The 2006 awards show that far from being moribund, innovation is thriving in the games industry. Sometimes it can best be found in surprising places, but there is no shortage of fun, innovative gameplay in the games landscape today.

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